Seasons

Understand the season lifecycle and how to manage state transitions.

Season States

Every season moves through four states. Each state controls what players can see and what actions are available.

Draft
Only visible to managers. Use this phase to configure the season — set the course, build the roster, create teams, and generate the schedule. Players can't see anything yet.
Open
The season is live. Players can see their teams, schedule, standings, and chat. You can still edit weekly configurations and manage the roster.
Locked (In Season)
The regular season is underway. Matches are being played and scored. You can still adjust upcoming weeks, handle sub requests, and finalize results.
Complete
The season is over. All results are final. Standings, stats, and the playoff bracket are locked. The league becomes read-only.

Changing Season State

State transitions happen in the Settings tab. Move forward through Draft → Open → Locked → Complete as the season progresses. You can move backward if needed (e.g. reopening a completed season to fix a scoring error).

Warning
Moving to Complete locks all results. Make sure all matches are finalized and standings are correct before completing the season.

Season Configuration

Key settings configured per season:

Start Date & Day of Week
When the first round is and what day the league plays each week.
Regular Weeks
Number of weeks in the regular season (excluding playoffs).
Playoff Teams
How many teams qualify for the postseason bracket.
Course & Tee
Default course and tee for the season (can be overridden per week).
Handicap Method
Manual, USGA, or WHS. Controls how handicap indices are tracked.
Weather Policy
Cancel, Reschedule, or Play Through — what happens on rain days.
Points System
Points per win, tie, and loss. Default is 2/1/0.
Travelling League
If enabled, the course rotates weekly instead of staying fixed.