The USGA rulebook is 200+ pages. Nobody reads it. Even the people who write it probably don't remember half of it.
But here's the thing: you don't need to know every rule. You need to know the 15-20 situations that actually come up during a round—and how to handle them without slowing down play or embarrassing yourself.
This guide covers both the official rule and the weekend reality. Because let's be honest: the way golf is played at Augusta and the way it's played at your local muni on Saturday morning are two different games.
The Unwritten Rules (Not in Any Rulebook)
Let's start with the stuff that isn't in the official rules but governs 90% of casual golf.
Mulligans
What it is: A "do-over" on a bad shot, usually off the first tee.
The official rule: Doesn't exist. There's no such thing as a mulligan in competitive golf. You hit it, it counts.
Weekend reality: Most casual groups allow one mulligan per nine holes, or just on the first tee. Some groups play "one in the water" mulligans for a specific hole with a forced carry.
Etiquette:
- Agree before the round whether mulligans are in play
- Don't abuse it—one bad drive doesn't mean three attempts
- If you're keeping a handicap score, mulligans don't count (you post the real shot)
- Never assume a mulligan is okay in a new group—ask first
Gimmies
What it is: A putt that's so short, your playing partners "give" it to you—you pick it up without putting.
The official rule: In match play, your opponent can concede a putt (and you can't refuse). In stroke play, every putt must be holed—no gimmies.
Weekend reality: Most casual groups give anything "inside the leather" (closer than the length of your putter grip to the hole—roughly 18 inches). Some groups give anything within 2-3 feet.
Etiquette:
- Wait for it to be given—don't assume
- A quick "that good?" is fine among friends
- If someone's grinding over a 2-footer, let them putt it if they want
- In any competition, even a friendly $5 Nassau, gimmies tighten up
Breakfast Ball
What it is: A mulligan specifically for the first tee shot of the day, before you've warmed up.
Weekend reality: Extremely common. First tee jitters are real, the range was crowded, you're still holding your coffee. Most groups allow it.
Etiquette: One per round, first tee only. If you use a breakfast ball and hit your second one worse, you're playing the second one.
Understanding the Stakes: OB and Penalty Areas
Those colored stakes around the course aren't decoration. They tell you what kind of trouble you're in and what your options are.
White Stakes: Out of Bounds (OB)
What it means: The ball is outside the course. It's as if it doesn't exist.
The official rule: Stroke and distance penalty. You must go back to where you hit the original shot and hit again, adding one penalty stroke. If you hit your drive OB, you're hitting 3 from the tee.
The official procedure:
- Return to where you played the original shot
- Add one penalty stroke
- Hit again (this shot counts as your third stroke if it was your first shot that went OB)
Weekend reality: Going back to the tee after everyone has already hit is slow and embarrassing. Most casual groups play a "local rule" where you drop near where the ball went out, add two strokes, and play on. This is sometimes called a "lateral OB" drop.
Pro tip: If you think your ball might be OB, hit a provisional ball before leaving the tee. Announce "I'm hitting a provisional" and hit another. If you find your first ball in bounds, you play it and ignore the provisional. If it's OB, you play the provisional and avoid the walk of shame back to the tee.
Red Stakes: Penalty Area (Lateral)
What it means: Usually water, wetlands, or environmentally sensitive areas that run alongside the hole.
The official rule: One stroke penalty. You have several relief options:
- Play it as it lies (no penalty if you can—but you can't ground your club)
- Stroke and distance (go back to where you hit it, add one stroke)
- Back-on-the-line relief (drop anywhere on a line between the hole and where the ball crossed into the penalty area, going back as far as you want)
- Lateral relief (drop within two club-lengths of where the ball crossed the red line, no closer to the hole)
Weekend reality: Most people use option 4—drop it within two club-lengths of where it went in, add one stroke, play on. Nobody goes back to the tee for a penalty area.
Yellow Stakes: Penalty Area (Regular)
What it means: Usually water hazards that cross in front of you (like a pond between tee and green).
The official rule: One stroke penalty. Same options as red stakes EXCEPT no lateral relief (option 4). You must either:
- Play it as it lies
- Go back to where you hit the original shot
- Take back-on-the-line relief
Why the difference: Yellow hazards are meant to be "in your way"—crossing them is the challenge. Lateral relief would let you avoid that challenge entirely.
Weekend reality: Many casual golfers treat all penalty areas the same and take lateral relief regardless of stake color. Technically wrong, but common.
Lost Ball: The 3-Minute Reality
Your ball sailed into the trees. Now what?
The official rule:
- You have 3 minutes to search for your ball (changed from 5 minutes in 2019)
- If you don't find it, the ball is lost
- Penalty: Stroke and distance—go back to where you hit the original shot, add one stroke, hit again
The provisional ball (your best friend):
If you think your ball might be lost (or OB), hit a provisional BEFORE you go look for it.
How to do it properly:
- Announce clearly: "I'm hitting a provisional" or "I'm playing a provisional ball"
- Hit your provisional
- Go look for your original
- If you find the original in bounds and playable, pick up the provisional
- If the original is lost or OB, continue with the provisional
Why this matters: Without a provisional, a lost ball means walking all the way back to hit again. With a provisional, you're already ahead. This is the single biggest pace-of-play tip for amateur golfers.
Weekend reality: Most casual groups drop near where the ball was lost, add a penalty stroke, and play on. This keeps play moving but isn't technically correct for handicap purposes.
Free Relief: When You Don't Add Strokes
Not all relief costs you a penalty. These situations give you a free drop:
Cart Path Relief
The situation: Your ball is on a cart path, or the path interferes with your stance or swing.
The official rule: Free relief. Find the nearest point of complete relief (where the path no longer interferes with ball, stance, and swing), no closer to the hole. Drop within one club-length of that point.
Key detail: You must take the nearest point—you don't get to choose which side of the path. If the nearest point is in the rough and the other side is the fairway, tough luck.
Weekend reality: Same as official—free drops from cart paths are universally accepted.
Ground Under Repair (GUR)
The situation: Your ball is in an area marked by white lines or GUR signs—typically areas being reseeded, construction zones, or damaged turf.
The official rule: Free relief. Find the nearest point of complete relief outside the GUR, drop within one club-length, no closer to the hole.
Weekend reality: Identical. Nobody argues about GUR relief.
Immovable Obstructions
The situation: Your ball is near a sprinkler head, drainage grate, ball washer base, or other man-made object that interferes with your swing or stance.
The official rule: Free relief if the obstruction interferes with your stance, swing, or (in some cases) line of play for putting. Same procedure—nearest point of complete relief, one club-length drop.
Note: You don't get relief just because something is in your WAY—it has to interfere with your actual swing or stance. A tree isn't an obstruction (it's a natural part of the course). A porta-potty is.
Embedded Ball (Plugged Lie)
The situation: Your ball is plugged in its own pitch mark, usually in the fairway or rough after a rain.
The official rule: Free relief anywhere in the "general area" (basically everywhere except bunkers and penalty areas). Mark the ball, lift, clean, and drop within one club-length, no closer to the hole.
Change note: Before 2019, this rule only applied to "closely mown areas" (fairway). Now it applies to the rough too.
Abnormal Course Conditions
The situation: Casual water (puddles), animal holes, or areas marked as GUR.
The official rule: Free relief from all of these. If your ball is in standing water, or your stance would be in water, you get a free drop at the nearest point of complete relief.
Key detail: The relief is from the CONDITION, not just the ball. If your ball is dry but you'd be standing in a puddle, you still get relief.
Bunker Rules: Playing from the Sand
Bunkers have special rules that confuse a lot of golfers.
Can You Touch the Sand?
The official rule (2019 changes): You CAN now:
- Touch the sand with your hand or club when entering/exiting the bunker
- Dig your feet in for a stance
- Touch the sand to identify your ball
- Move loose impediments (leaves, rocks, etc.)
You CANNOT:
- Touch the sand in your backswing
- Ground your club right behind or in front of the ball
- Test the condition of the sand
Previous rule: Before 2019, you couldn't touch the sand AT ALL before your stroke. That's changed.
What About Practice Swings?
The official rule: You can take practice swings in a bunker, but you can't touch the sand. This means practice swings must be above the sand.
Weekend reality: Most casual golfers take practice swings that brush the sand. Technically a penalty, but rarely called among friends.
Are We Playing Out of the Sand?
Weekend reality: Some casual groups allow you to throw the ball out of a bunker, especially if:
- The bunker is in terrible condition
- You're new and can't make consistent bunker contact
- You're playing "ready golf" and don't want to hold everyone up
If you do this: Add a stroke and drop outside the bunker on the line between the hole and where the ball was. But know that this isn't a real rule—it's a casual accommodation.
Unplayable in a Bunker
The official rule: If your ball is unplayable in a bunker, you have three options:
- Go back to where you hit your previous shot (stroke and distance)
- Drop in the bunker within two club-lengths, no closer to hole
- Drop in the bunker on a line between the hole and your ball, going back as far as you want
New 2019 option: For two penalty strokes (not one), you can drop OUTSIDE the bunker on that back-on-the-line.
How to Take a Proper Drop
The drop procedure changed in 2019. Here's the current method:
The Procedure
- Determine your relief area: Usually one club-length (sometimes two) from a reference point, no closer to the hole
- Stand upright
- Hold the ball at knee height (not shoulder height like the old days)
- Drop it straight down
What If It Rolls?
If the ball rolls out of the relief area, or more than two club-lengths from where it hit the ground, or closer to the hole—you re-drop. If it happens again on the re-drop, you PLACE the ball where it hit the ground on the second drop.
The Club-Length Question
"One club-length" or "two club-lengths" means the length of any club in your bag except your putter. Most people use their driver since it's the longest—giving them the maximum relief area.
Lift, Clean, and Place (Winter Rules / Preferred Lies)
What it is: A local rule allowing you to lift your ball, clean it, and place it in a better position nearby.
The official rule: This isn't in the standard Rules of Golf—it's a "Model Local Rule" that courses can choose to implement during bad conditions (wet weather, course renovation, etc.).
When it's in effect:
- The course will usually post signage ("Preferred Lies in Effect" or "Winter Rules")
- Typically active after heavy rain, during winter, or when the course is being overseeded
How it works:
- Mark your ball (put a marker behind it)
- Lift and clean the ball
- Place it within one club-length (or a specified distance like 6 inches), no closer to the hole
- The ball must stay in the same area (fairway to fairway, rough to rough)
Weekend reality: A LOT of casual golfers play lift, clean, and place all the time, regardless of whether it's officially in effect. "We're not on TV" is the common justification.
For handicap purposes: You can post scores when an authorized local rule for preferred lies is in effect. You shouldn't post scores if you're inventing your own lift-clean-place rules.
Mudball Relief
The situation: Your ball has mud caked on it, affecting flight.
The official rule: There's no automatic relief for a muddy ball. You play it as it lies unless lift-clean-place is in effect.
Weekend reality: Many casual golfers invoke unofficial "mudball rules"—if the ball is visibly caked with mud, they clean it. This is technically against the rules but extremely common.
Why it matters: A ball with mud on one side will curve unpredictably. It's frustrating to hit a good swing and have the ball dive 30 yards right because of mud.
Tournament play: You play it as it lies. Period.
Damaged or Scuffed Balls
The official rule: You can substitute a ball if it's "cut or cracked." Normal scuffing from play doesn't count.
The procedure:
- Announce to your playing partner you want to check for damage
- Mark and lift the ball
- If it's cut or cracked (not just scuffed), you can substitute a new ball
- If it's just scuffed, you must replace the same ball
Weekend reality: Nobody enforces this. If your ball is beat up and you want to put a new one in play, most groups are fine with it. Just don't swap to a premium ball before a tough shot and back to a range ball after.
Unplayable Lie: Your Three Options
Your ball is under a bush, behind a tree, in a terrible position. You don't have a shot.
The official rule: You can ALWAYS declare your ball unplayable (except in penalty areas—different rules there). It costs you one stroke, and you have three options:
- Stroke and distance: Go back to where you hit your previous shot and hit again
- Two club-lengths: Drop within two club-lengths of where the ball lies, no closer to the hole
- Back on the line: Drop anywhere on a line between the hole and where the ball lies, going back as far as you want
Which to choose:
- Two club-lengths if it gets you back in play sideways
- Back on the line if going backward gives you a clear shot
- Stroke and distance rarely makes sense unless you're very close to where you just hit from
Key point: The unplayable lie rule is entirely at YOUR discretion. You can declare a ball unplayable even if someone else thinks you have a shot. It's one stroke, your choice.
Quick Reference: Penalty Summary
| Situation | Penalty | What You Do |
|---|---|---|
| Ball OB (white stakes) | Stroke + distance | Return to previous spot, hitting 3 if it was drive |
| Ball in penalty area (red/yellow) | 1 stroke | Drop with relief options |
| Lost ball | Stroke + distance | Return to previous spot (or play provisional) |
| Unplayable lie | 1 stroke | Three drop options |
| Cart path / GUR / obstruction | FREE | Nearest point relief, 1 club-length |
| Embedded ball | FREE | Lift, clean, drop within 1 club-length |
| Grounding club in bunker | 2 strokes | Don't do it |
| Wrong ball played | 2 strokes | Find and play your actual ball |
| Playing from wrong place | 2 strokes | Serious breach may be DQ |
The Most Important Rule: Keep the Game Moving
Here's the unofficial rule that matters more than all the others: don't be slow.
- Hit a provisional when in doubt
- Take your penalty and move on
- Don't spend 10 minutes looking for a ball that's probably gone
- Be ready when it's your turn
- Let faster groups play through
The rules exist to make the game fair and consistent. But the spirit of golf is about enjoying the game and respecting other players' time.
When in doubt: take the penalty that keeps play moving, be honest with yourself, and remember—unless money or championships are on the line, nobody really cares if you took an extra stroke.
Play well. Play fast. Have fun.
Next up: Understanding Your Handicap: GHIN, Course Rating, and Slope Explained
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